summon

fun summon(level: ServerLevel, reference: Holder.Reference<EntityType<*>>, vec3: Vec3, entityData: CompoundTag? = null): Entity?

Summon an entity of a given type at a position with optional NBT.

Return

spawned Entity or null on failure

Parameters

level

server level to spawn in

reference

reference to the EntityType to summon

vec3

spawn position

entityData

optional NBT override for the entity