ServerLifecycle

Server lifecycle related events: server start/stop, datapack reload, save hooks.

Types

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data class EndDatapackReloadArg(val server: MinecraftServer, val resourceManager: ResourceManager, val success: Boolean)
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data class SaveArg(val server: MinecraftServer, val flush: Boolean, val force: Boolean)
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data class ServerArg(val server: MinecraftServer)
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data class StartDatapackReloadArg(val server: MinecraftServer, val resourceManager: ResourceManager)
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data class SyncDatapackContentsArg(val player: ServerPlayer, val joined: Boolean)

Properties