ServerLivingEntity

Server-side living entity events (allow damage, after damage, allow death, after death, conversion).

Types

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data class AfterDamageArg(val entity: LivingEntity, val source: DamageSource, val initialDamage: Float, val finalDamage: Float, val handled: Boolean)
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data class AfterDeathArg(val entity: LivingEntity, val source: DamageSource)
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data class AllowDamageArg(val entity: LivingEntity, val source: DamageSource, val amount: Float)
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data class AllowDeathArg(val entity: LivingEntity, val source: DamageSource, val amount: Float)
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data class MobConversionArg(val oldEntity: Mob, val newEntity: Mob, val keepEquipment: ConversionParams)