ServerPlayer

ServerPlayer specific events (join/leave/respawn/copy/allow death legacy).

Types

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data class AfterRespawnArg(val oldPlayer: ServerPlayer, val newPlayer: ServerPlayer, val alive: Boolean)
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data class AllowDeathArg(val player: ServerPlayer, val damageSource: DamageSource, val damageAmount: Float)
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data class CopyArg(val oldPlayer: ServerPlayer, val newPlayer: ServerPlayer, val alive: Boolean)
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data class PlayerArg(val player: ServerPlayer)