Companion
object Companion
Functions
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Return an EntitySelectorBuilder that selects all entities in the world, including players.
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Return an EntitySelectorBuilder that selects all players in the world.
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Return an EntitySelectorBuilder that selects the nearest entity to some point, including players.
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Return an EntitySelectorBuilder that selects the nearest player to some point.
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Return an EntitySelectorBuilder that selects random entities in the world. Defaults to selecting one random entity, but can be configured to select more.
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Return an EntitySelectorBuilder that selects a random player in the world. Defaults to selecting one random player, but can be configured to select more.