UseEntityArg

data class UseEntityArg(val player: Player, val world: Level, val hand: InteractionHand, val entity: Entity, val hitResult: EntityHitResult?)

Constructors

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constructor(player: Player, world: Level, hand: InteractionHand, entity: Entity, hitResult: EntityHitResult?)

Properties

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val entity: Entity
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val hand: InteractionHand
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val hitResult: EntityHitResult?
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val player: Player
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val world: Level