Player
object Player
Player interaction events (attack/use interactions).
Types
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data class AttackEntityArg(val player: Player, val world: Level, val hand: InteractionHand, val entity: Entity, val hitResult: EntityHitResult?)
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data class OnAttackBlockArg(val player: Player, val world: Level, val hand: InteractionHand, val pos: BlockPos, val direction: Direction)
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data class UseBlockArg(val player: Player, val world: Level, val hand: InteractionHand, val hitResult: BlockHitResult)
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data class UseEntityArg(val player: Player, val world: Level, val hand: InteractionHand, val entity: Entity, val hitResult: EntityHitResult?)
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