fun registerClientPostEffect(id: Identifier, postEffectJson: String, fragmentShaders: Map<Identifier, String> = emptyMap(), vertexShaders: Map<Identifier, String> = emptyMap()): BooleanRegister a runtime client post effect from Minecraft 26.x post-effect JSON.
The JSON is the same format used by resource packs at assets/<namespace>/post_effect/<path>.json. Custom shader ids referenced from that JSON can be supplied through [fragmentShaders] and [vertexShaders].
